Meanwhile, you need to bounce between battles on multiple fronts because the enemy is attacking your muster point while you're trying to push back the fog of war to find your objectives and also churn out enough troops to keep up with the escalation. It doesn't help that the controls feel sticky and clumsy. You have to micromanage some of your units because they've got fussy abilities like Charge, which can valuably stun opponents, but having to line that up in real-time means taking attention away from other units, like your ranged troops who refuse to shoot outside their firing arc and will get attacked from behind if you don't pay attention to them too. ![]() ![]() Warhammer Quest: Silver Tower (2021)Īn RTS that sets the Stormcast Eternals up against Disciples of Tzeentch, Orruk Kruleboyz, and Nighthaunt, Realms of Ruin suffers from a familiar problem of scale. Bugs and floaty controls may be fixable, but how boring Tempestfall is? Probably not. Get past them and you'll find batches of samey skeletons and ghosts appearing in designated combat arenas, which are separated by designated exploration zones with glowing collectibles and NPCs stiffly waving their arms while droning exposition. It's a bit janky all over, with doors getting stuck halfway and the bits where you squeeze through a tight passage or climb down a rope occasionally glitching you off into space. Those weapons lack heft though, making combat feel like you're waving a Wiimote rather than a magic axe. You summon weapons-sword, axe, and staff-by gripping your fists, cast spells by squeezing a trigger while waving, sweeping, and pointing them, and then go to town on the undead of the Nighthaunt. A VR action game where you're a lord-arcanum of the Stormcast Eternals, basically a lightning wizard in heavy armor.
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